(Disclaimer: First, I know there’s a wide range of curricula in the CS/tech education world, and some schools are better than others; there are certainly programs that prepare students much better than what I experienced. Second, these views are somewhat biased to my own experience in the web, agile and DevOps worlds; for people who want to write Java for banks their whole career, I’m sure most schools prepare them well.)

It’s been a decade since I’ve been in the University system, but I’ve seen precious little to indicate that much has changed since then. I graduated with a degree in Information Technology and Informatics (ITI); I switched majors partly because of my deep hatred for calculus, and partly because I was already working for Rutgers University as a student systems programmer, and it was painfully obvious how little the CS program would do to prepare me for a career. My time in CS was spent writing pitifully small Java applications in teams as large as three (any team work was highly unusual) and playing with linked lists. I switched to ITI so I could take classes on IT management and policy, information security and “web application development” (with databases and JSON!) Since then, I’ve had two family members enter CS or ECE programs, and I tried to give them the best advice I could. I happened to be thinking about it, and figured I’d write down some of my thoughts.

First and foremost, I understand that technology changes very quickly - a lot quicker than college syllabi. However, my alma mater’s undergrad course list does not appear to have changed at all since I took some of those classes a decade ago. Don’t get me wrong, it’s very good that we’re teaching classes in Operating Systems Design and Compilers. But current curricula seem to focus almost exclusively on fundamentals and low-level details. When I was in college, almost all the classes were taught in Java, and that already seemed dated and ignoring the “Web 2.0” world; these days, it relegates most graduates to jobs that I’d consider boring, in the Enterprise sector. Rutgers’ undergrad CS catalog doesn’t list “Internet Technology” until CS 352, and I’d be surprised if any networking (aside from maybe “use raw sockets to do something”) is covered before that class, which is tentatively designed for third-year students. Very few of the courses that I see listed (and many that I looked at haven’t changed their description, or even their instructor, in ten years) do much to prepare students for the actual tech industry. Even worse, most of them are the same classes that I found boring, and caused me to switch majors.

Obviously, I can understand the argument that tech moves too fast for class materials to keep pace. But introducing the Internet as a third-year topic, and Distributed Systems as a senior-level class? Writing everything in Java? This seemed silly to me a decade ago; now, it seems downright wrong for a department that claims to prepare students for careers in technology. Once again, I agree that a strong grasp of fundamentals is overwhelmingly important. However, a balance needs to be struck between this and (1) providing students with useful, current skills, and (2) keeping students interested. In a world where more and more (and in many areas, such as my own subculture, almost all) software runs in the browser, how can education ignore this?

I’ll take a small moment to dovetail this to a heated topic in tech at the moment: hiring practices and diversity. The tech education at most universities does little to prepare students for actual jobs outside of, quite literally, “entry-level Java programmer”. The people who will get good, interesting jobs in tech (yes, that’s quite opinionated; I’m defining that as jobs with web or DevOps shops) are the ones who either have ample free time and pre-existing interest to hack on their own projects, and/or are insomniacs and can handle going to class, working, and still writing a lot of code and experimenting on their own. I suppose this ends up being biased towards stereotypical white males, even if only because it seems socially acceptable for us to ignore having a social life in favor of finishing those last lines of code.

But I digress. There are few other industries that I can think of - and certainly no professions - where someone leaves the University system with the highest degree commonly attained in their field, yet has virtually zero real world hands-on experience. I’ll leave out the doctor or lawyer analogies, but some of our closest parallels - engineers, architects, etc. - graduate and are able to start practicing their profession. Sure, there’s organization- or domain-specific on the job training, but for the most part, they can do what they were hired to do. On the other hand, tech-focused programs are turning out graduates many of whom have never seen the tools (or even languages) that we use. They don’t have any real experience working in teams larger than three or four (at the best), and have no concept of what goes into developing real software, working in a large (or distributed) team, or what happens to software after someone grades it (which in my experience, was usually as simple as “does this program produce the right output when it’s run at the command line).

So, that’s my rant. What do I think should be covered in tech/CS curricula that isn’t? Here are a few:

  • Testing - I have painful memories of being marked as failing assignments because I used a tab when the instructors expected some number of spaces in the output of my program. In most cases, my instructors used a test harness that exec’ed our Java applications and inspected the string output. I still have no idea why they didn’t use JUnit. But that’s beyond the point; we’re turning out programmers who don’t know what unit or integration tests are. I still don’t understand how I got through a four-year degree, partially in CS and partially in IT, without writing a single test for any program I wrote (aside from a few courses where we wrote “test harnesses”, but never used a proper testing framework).

  • Software Distribution - Here’s another no-brainer. Why - especially when working in Java - would students email completed assignments to professors, or upload them to online courseware, when so many artifact repositories exist? If people can’t use your software it’s pretty pointless. Distribution should be a part of at least some assignments, whether it’s an open source model or just uploading an artifact to an internal maven repository.

  • Maintenance - Ok, sure, this is the part that none of us really like. But it’s also an inherent part of what we do, and the odds are most entry-level programmers will first find themselves fixing bugs or adding features to someone else’s application. Being able to read and understand existing code is perhaps the most important thing we do, whether it’s to fix it or just to learn from it. Nobody I’ve talked to about education as a programmer has ever encountered an assignment of “here’s an application, here’s a bug report, find and fix it” beyond the most trivial contrived examples. The process of fixing a bug in or adding a feature to an existing codebase is probably one of the most important lessons in learning to write code - even if it’s partially a lesson in what not to do.

  • Distributed Projects - The “big” project in my time as a student was pairing on a Java GUI/backend program. Perhaps I didn’t have the best experience, as my partner neglected to write any code. However, few people are going to enter the workforce and be the sole person touching a given codebase. I think there should be much more emphasis on working as part of a realistically-sized team. Sure, the tooling might not be the same, but at least graduates should have some experience in collaborating with others, and more importantly, in working on code where they don’t necessarily understand all of it. If we’re going to teach Java, we should at least be teaching it realistically and throwing in some black-box classes or having students code to each others’ (not-yet-complete) APIs.

  • Web-First - With the plummeting cost of cloud computing and containers, and the massive compute farms available at most universities, there’s really no excuse for completely ignoring the Internet. Sure, it doesn’t play much of a role in the low-level basics, but for the classic “hello world”, calculator app, tic-tack-toe, etc. it’s not really that much overhead to do them in Spring or Flask or Rails and also give students exposure to a modern, web-centric framework that someone might actually use to write a simple application. Most programmers are probably going to touch the web at some point. I’d argue that it’s also a lot more applicable for people who aren’t going into a distinctly programming role.

  • Operable Software - Going with the web-first paradigm, we have the virtualization or container technology to give students a shell and a running web server. Why not show them how to use it? I once failed a major assignment because the graders used a script that combined STDOUT and STDERR and evaluated it. They asked me what all these weird lines in my output were; I told them it was log4j. They asked what that was. Even the classes I took that included working in teams or something else somewhat realistic, completely ignored the operations side of software, as far as never discussing logging. If we want the quality of software that we (as an industry) turn out to increase, one of the best things we can do is introduce programmers to logging, testing, debugging and the operations side as early as possible, even if in a quick, superficial way. If students had to actually run their app, and let it serve actual requests, they’d have a lot clearer picture of what software actually does after the build a JAR. Related to this, an introduction to the concepts of security and stability would be quite useful.

If you’re currently going to school for something programming-related, here are a few things that I’d recommend doing to get ahead of the pack:

  • Learn some languages. Look through job ads for the type of entry-level/graduate work you hope to get when you graduate, and see what they’re asking for. If your school is still the way mine appears to be, in a CS program you’ll probably be exposed to Java and C. Learn some Ruby or Python, or something else that’s in use on the web. It certainly won’t hurt you, and it’ll also be less intimidating to learn a new language once you already know a few, preferably that are rather different.
  • If you want to work in the web world and are a Windows person, learn Linux. Despite what some people tell you, it’s the rule not the exception.
  • Read. I understand that not everyone has extensive time to experiment on their own, and I know a lot of people who didn’t, especially in college. Read. A lot. It seems that most tech programs require a lot less work than other engineering disciplines; I remember how envious my ECE and Mech-E friends were at the “low” amount of work we CS/IT majors had to do. Read everything you can, especially about the industry you want to work in (if you have an idea of what it is). Find out what tools they’re using from job ads or company tech blogs, and find out about them. Even if you can’t use them yourself, at least knowing a bit about them will help a lot.
  • If you can, find an open source project or two to work on. This one comes with a bit of a warning; the open source world can be quite abrasive, and sometimes downright hurtful. Unfortunately, technology as a whole seems to attract a lot of very loud, angry, bad people. So do some research; try to find a project that you’re interested in and that you have some relevant experience for. But most importantly, find a project that’s clearly open to mentoring new contributors; they’re unfortunately few and far between, but it will really pay off.


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